Discussion:
[Python-3000-checkins] r66534 - in python/branches/py3k/Doc/library: tk.rst tkinter.rst tkinter.turtle.rst turtle.rst
georg.brandl
2008-09-21 07:50:52 UTC
Permalink
Author: georg.brandl
Date: Sun Sep 21 09:50:52 2008
New Revision: 66534

Log:
Handle documentation for turtle rename.


Added:
python/branches/py3k/Doc/library/turtle.rst
- copied, changed from r66533, /python/branches/py3k/Doc/library/tkinter.turtle.rst
Removed:
python/branches/py3k/Doc/library/tkinter.turtle.rst
Modified:
python/branches/py3k/Doc/library/tk.rst
python/branches/py3k/Doc/library/tkinter.rst

Modified: python/branches/py3k/Doc/library/tk.rst
==============================================================================
--- python/branches/py3k/Doc/library/tk.rst (original)
+++ python/branches/py3k/Doc/library/tk.rst Sun Sep 21 09:50:52 2008
@@ -35,7 +35,7 @@
tkinter.rst
tkinter.tix.rst
tkinter.scrolledtext.rst
- tkinter.turtle.rst
+ turtle.rst
idle.rst
othergui.rst


Modified: python/branches/py3k/Doc/library/tkinter.rst
==============================================================================
--- python/branches/py3k/Doc/library/tkinter.rst (original)
+++ python/branches/py3k/Doc/library/tkinter.rst Sun Sep 21 09:50:52 2008
@@ -99,7 +99,7 @@
Drag-and-drop support for :mod:`tkinter`. This is experimental and should
become deprecated when it is replaced with the Tk DND.

-:mod:`tkinter.turtle`
+:mod:`turtle`
Turtle graphics in a Tk window.



Deleted: python/branches/py3k/Doc/library/tkinter.turtle.rst
==============================================================================
--- python/branches/py3k/Doc/library/tkinter.turtle.rst Sun Sep 21 09:50:52 2008
+++ (empty file)
@@ -1,1891 +0,0 @@
-========================================
-:mod:`turtle` --- Turtle graphics for Tk
-========================================
-
-.. module:: tkinter.turtle
- :synopsis: Turtle graphics for Tk
-.. sectionauthor:: Gregor Lingl <gregor.lingl at aon.at>
-
-Introduction
-============
-
-Turtle graphics is a popular way for introducing programming to kids. It was
-part of the original Logo programming language developed by Wally Feurzig and
-Seymour Papert in 1966.
-
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the
-command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
-direction it is facing, drawing a line as it moves. Give it the command
-``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
-
-By combining together these and similar commands, intricate shapes and pictures
-can easily be drawn.
-
-The :mod:`turtle` module is an extended reimplementation of the same-named
-module from the Python standard distribution up to version Python 2.5.
-
-It tries to keep the merits of the old turtle module and to be (nearly) 100%
-compatible with it. This means in the first place to enable the learning
-programmer to use all the commands, classes and methods interactively when using
-the module from within IDLE run with the ``-n`` switch.
-
-The turtle module provides turtle graphics primitives, in both object-oriented
-and procedure-oriented ways. Because it uses :mod:`Tkinter` for the underlying
-graphics, it needs a version of python installed with Tk support.
-
-The object-oriented interface uses essentially two+two classes:
-
-1. The :class:`TurtleScreen` class defines graphics windows as a playground for
- the drawing turtles. Its constructor needs a :class:`Tkinter.Canvas` or a
- :class:`ScrolledCanvas` as argument. It should be used when :mod:`turtle` is
- used as part of some application.
-
- Derived from :class:`TurtleScreen` is the subclass :class:`Screen`. Screen
- is implemented as sort of singleton, so there can exist only one instance of
- Screen at a time. It should be used when :mod:`turtle` is used as a
- standalone tool for doing graphics.
-
- All methods of TurtleScreen/Screen also exist as functions, i.e. as part of
- the procedure-oriented interface.
-
-2. :class:`RawTurtle` (alias: :class:`RawPen`) defines Turtle objects which draw
- on a :class:`TurtleScreen`. Its constructor needs a Canvas, ScrolledCanvas
- or TurtleScreen as argument, so the RawTurtle objects know where to draw.
-
- Derived from RawTurtle is the subclass :class:`Turtle` (alias: :class:`Pen`),
- which draws on "the" :class:`Screen` - instance which is automatically
- created, if not already present.
-
- All methods of RawTurtle/Turtle also exist as functions, i.e. part of the
- procedure-oriented interface.
-
-The procedural interface provides functions which are derived from the methods
-of the classes :class:`Screen` and :class:`Turtle`. They have the same names as
-the corresponding methods. A screen object is automativally created whenever a
-function derived from a Screen method is called. An (unnamed) turtle object is
-automatically created whenever any of the functions derived from a Turtle method
-is called.
-
-To use multiple turtles an a screen one has to use the object-oriented interface.
-
-.. note::
- In the following documentation the argument list for functions is given.
- Methods, of course, have the additional first argument *self* which is
- omitted here.
-
-
-Overview over available Turtle and Screen methods
-=================================================
-
-Turtle methods
---------------
-
-Turtle motion
- Move and draw
- | :func:`forward` | :func:`fd`
- | :func:`backward` | :func:`bk` | :func:`back`
- | :func:`right` | :func:`rt`
- | :func:`left` | :func:`lt`
- | :func:`goto` | :func:`setpos` | :func:`setposition`
- | :func:`setx`
- | :func:`sety`
- | :func:`setheading` | :func:`seth`
- | :func:`home`
- | :func:`circle`
- | :func:`dot`
- | :func:`stamp`
- | :func:`clearstamp`
- | :func:`clearstamps`
- | :func:`undo`
- | :func:`speed`
-
- Tell Turtle's state
- | :func:`position` | :func:`pos`
- | :func:`towards`
- | :func:`xcor`
- | :func:`ycor`
- | :func:`heading`
- | :func:`distance`
-
- Setting and measurement
- | :func:`degrees`
- | :func:`radians`
-
-Pen control
- Drawing state
- | :func:`pendown` | :func:`pd` | :func:`down`
- | :func:`penup` | :func:`pu` | :func:`up`
- | :func:`pensize` | :func:`width`
- | :func:`pen`
- | :func:`isdown`
-
- Color control
- | :func:`color`
- | :func:`pencolor`
- | :func:`fillcolor`
-
- Filling
- | :func:`filling`
- | :func:`begin_fill`
- | :func:`end_fill`
-
- More drawing control
- | :func:`reset`
- | :func:`clear`
- | :func:`write`
-
-Turtle state
- Visibility
- | :func:`showturtle` | :func:`st`
- | :func:`hideturtle` | :func:`ht`
- | :func:`isvisible`
-
- Appearance
- | :func:`shape`
- | :func:`resizemode`
- | :func:`shapesize` | :func:`turtlesize`
- | :func:`settiltangle`
- | :func:`tiltangle`
- | :func:`tilt`
-
-Using events
- | :func:`onclick`
- | :func:`onrelease`
- | :func:`ondrag`
-
-Special Turtle methods
- | :func:`begin_poly`
- | :func:`end_poly`
- | :func:`get_poly`
- | :func:`clone`
- | :func:`getturtle` | :func:`getpen`
- | :func:`getscreen`
- | :func:`setundobuffer`
- | :func:`undobufferentries`
-
-
-Methods of TurtleScreen/Screen
-------------------------------
-
-Window control
- | :func:`bgcolor`
- | :func:`bgpic`
- | :func:`clear` | :func:`clearscreen`
- | :func:`reset` | :func:`resetscreen`
- | :func:`screensize`
- | :func:`setworldcoordinates`
-
-Animation control
- | :func:`delay`
- | :func:`tracer`
- | :func:`update`
-
-Using screen events
- | :func:`listen`
- | :func:`onkey`
- | :func:`onclick` | :func:`onscreenclick`
- | :func:`ontimer`
-
-Settings and special methods
- | :func:`mode`
- | :func:`colormode`
- | :func:`getcanvas`
- | :func:`getshapes`
- | :func:`register_shape` | :func:`addshape`
- | :func:`turtles`
- | :func:`window_height`
- | :func:`window_width`
-
-Methods specific to Screen
- | :func:`bye`
- | :func:`exitonclick`
- | :func:`setup`
- | :func:`title`
-
-
-Methods of RawTurtle/Turtle and corresponding functions
-=======================================================
-
-Most of the examples in this section refer to a Turtle instance called
-``turtle``.
-
-Turtle motion
--------------
-
-.. function:: forward(distance)
- fd(distance)
-
- :param distance: a number (integer or float)
-
- Move the turtle forward by the specified *distance*, in the direction the
- turtle is headed.
-
- >>> turtle.position()
- (0.00, 0.00)
- >>> turtle.forward(25)
- >>> turtle.position()
- (25.00,0.00)
- >>> turtle.forward(-75)
- >>> turtle.position()
- (-50.00,0.00)
-
-
-.. function:: back(distance)
- bk(distance)
- backward(distance)
-
- :param distance: a number
-
- Move the turtle backward by *distance*, opposite to the direction the
- turtle is headed. Do not change the turtle's heading.
-
- >>> turtle.position()
- (0.00, 0.00)
- >>> turtle.backward(30)
- >>> turtle.position()
- (-30.00, 0.00)
-
-
-.. function:: right(angle)
- rt(angle)
-
- :param angle: a number (integer or float)
-
- Turn turtle right by *angle* units. (Units are by default degrees, but
- can be set via the :func:`degrees` and :func:`radians` functions.) Angle
- orientation depends on the turtle mode, see :func:`mode`.
-
- >>> turtle.heading()
- 22.0
- >>> turtle.right(45)
- >>> turtle.heading()
- 337.0
-
-
-.. function:: left(angle)
- lt(angle)
-
- :param angle: a number (integer or float)
-
- Turn turtle left by *angle* units. (Units are by default degrees, but
- can be set via the :func:`degrees` and :func:`radians` functions.) Angle
- orientation depends on the turtle mode, see :func:`mode`.
-
- >>> turtle.heading()
- 22.0
- >>> turtle.left(45)
- >>> turtle.heading()
- 67.0
-
-.. function:: goto(x, y=None)
- setpos(x, y=None)
- setposition(x, y=None)
-
- :param x: a number or a pair/vector of numbers
- :param y: a number or ``None``
-
- If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D`
- (e.g. as returned by :func:`pos`).
-
- Move turtle to an absolute position. If the pen is down, draw line. Do
- not change the turtle's orientation.
-
- >>> tp = turtle.pos()
- >>> tp
- (0.00, 0.00)
- >>> turtle.setpos(60,30)
- >>> turtle.pos()
- (60.00,30.00)
- >>> turtle.setpos((20,80))
- >>> turtle.pos()
- (20.00,80.00)
- >>> turtle.setpos(tp)
- >>> turtle.pos()
- (0.00,0.00)
-
-
-.. function:: setx(x)
-
- :param x: a number (integer or float)
-
- Set the turtle's first coordinate to *x*, leave second coordinate
- unchanged.
-
- >>> turtle.position()
- (0.00, 240.00)
- >>> turtle.setx(10)
- >>> turtle.position()
- (10.00, 240.00)
-
-
-.. function:: sety(y)
-
- :param y: a number (integer or float)
-
- Set the turtle's first coordinate to *y*, leave second coordinate
- unchanged.
-
- >>> turtle.position()
- (0.00, 40.00)
- >>> turtle.sety(-10)
- >>> turtle.position()
- (0.00, -10.00)
-
-
-.. function:: setheading(to_angle)
- seth(to_angle)
-
- :param to_angle: a number (integer or float)
-
- Set the orientation of the turtle to *to_angle*. Here are some common
- directions in degrees:
-
- =================== ====================
- standard mode logo mode
- =================== ====================
- 0 - east 0 - north
- 90 - north 90 - east
- 180 - west 180 - south
- 270 - south 270 - west
- =================== ====================
-
- >>> turtle.setheading(90)
- >>> turtle.heading()
- 90
-
-
-.. function:: home()
-
- Move turtle to the origin -- coordinates (0,0) -- and set its heading to
- its start-orientation (which depends on the mode, see :func:`mode`).
-
-
-.. function:: circle(radius, extent=None, steps=None)
-
- :param radius: a number
- :param extent: a number (or ``None``)
- :param steps: an integer (or ``None``)
-
- Draw a circle with given *radius*. The center is *radius* units left of
- the turtle; *extent* -- an angle -- determines which part of the circle
- is drawn. If *extent* is not given, draw the entire circle. If *extent*
- is not a full circle, one endpoint of the arc is the current pen
- position. Draw the arc in counterclockwise direction if *radius* is
- positive, otherwise in clockwise direction. Finally the direction of the
- turtle is changed by the amount of *extent*.
-
- As the circle is approximated by an inscribed regular polygon, *steps*
- determines the number of steps to use. If not given, it will be
- calculated automatically. May be used to draw regular polygons.
-
- >>> turtle.circle(50)
- >>> turtle.circle(120, 180) # draw a semicircle
-
-
-.. function:: dot(size=None, *color)
-
- :param size: an integer >= 1 (if given)
- :param color: a colorstring or a numeric color tuple
-
- Draw a circular dot with diameter *size*, using *color*. If *size* is
- not given, the maximum of pensize+4 and 2*pensize is used.
-
- >>> turtle.dot()
- >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
-
-
-.. function:: stamp()
-
- Stamp a copy of the turtle shape onto the canvas at the current turtle
- position. Return a stamp_id for that stamp, which can be used to delete
- it by calling ``clearstamp(stamp_id)``.
-
- >>> turtle.color("blue")
- >>> turtle.stamp()
- 13
- >>> turtle.fd(50)
-
-
-.. function:: clearstamp(stampid)
-
- :param stampid: an integer, must be return value of previous
- :func:`stamp` call
-
- Delete stamp with given *stampid*.
-
- >>> turtle.color("blue")
- >>> astamp = turtle.stamp()
- >>> turtle.fd(50)
- >>> turtle.clearstamp(astamp)
-
-
-.. function:: clearstamps(n=None)
-
- :param n: an integer (or ``None``)
-
- Delete all or first/last *n* of turtle's stamps. If *n* is None, delete
- all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete
- last *n* stamps.
-
- >>> for i in range(8):
- ... turtle.stamp(); turtle.fd(30)
- >>> turtle.clearstamps(2)
- >>> turtle.clearstamps(-2)
- >>> turtle.clearstamps()
-
-
-.. function:: undo()
-
- Undo (repeatedly) the last turtle action(s). Number of available
- undo actions is determined by the size of the undobuffer.
-
- >>> for i in range(4):
- ... turtle.fd(50); turtle.lt(80)
- ...
- >>> for i in range(8):
- ... turtle.undo()
-
-
-.. function:: speed(speed=None)
-
- :param speed: an integer in the range 0..10 or a speedstring (see below)
-
- Set the turtle's speed to an integer value in the range 0..10. If no
- argument is given, return current speed.
-
- If input is a number greater than 10 or smaller than 0.5, speed is set
- to 0. Speedstrings are mapped to speedvalues as follows:
-
- * "fastest": 0
- * "fast": 10
- * "normal": 6
- * "slow": 3
- * "slowest": 1
-
- Speeds from 1 to 10 enforce increasingly faster animation of line drawing
- and turtle turning.
-
- Attention: *speed* = 0 means that *no* animation takes
- place. forward/back makes turtle jump and likewise left/right make the
- turtle turn instantly.
-
- >>> turtle.speed(3)
-
-
-Tell Turtle's state
--------------------
-
-.. function:: position()
- pos()
-
- Return the turtle's current location (x,y) (as a :class:`Vec2D` vector).
-
- >>> turtle.pos()
- (0.00, 240.00)
-
-
-.. function:: towards(x, y=None)
-
- :param x: a number or a pair/vector of numbers or a turtle instance
- :param y: a number if *x* is a number, else ``None``
-
- Return the angle between the line from turtle position to position specified
- by (x,y), the vector or the other turtle. This depends on the turtle's start
- orientation which depends on the mode - "standard"/"world" or "logo").
-
- >>> turtle.pos()
- (10.00, 10.00)
- >>> turtle.towards(0,0)
- 225.0
-
-
-.. function:: xcor()
-
- Return the turtle's x coordinate.
-
- >>> reset()
- >>> turtle.left(60)
- >>> turtle.forward(100)
- >>> print turtle.xcor()
- 50.0
-
-
-.. function:: ycor()
-
- Return the turtle's y coordinate.
-
- >>> reset()
- >>> turtle.left(60)
- >>> turtle.forward(100)
- >>> print turtle.ycor()
- 86.6025403784
-
-
-.. function:: heading()
-
- Return the turtle's current heading (value depends on the turtle mode, see
- :func:`mode`).
-
- >>> turtle.left(67)
- >>> turtle.heading()
- 67.0
-
-
-.. function:: distance(x, y=None)
-
- :param x: a number or a pair/vector of numbers or a turtle instance
- :param y: a number if *x* is a number, else ``None``
-
- Return the distance from the turtle to (x,y), the given vector, or the given
- other turtle, in turtle step units.
-
- >>> turtle.pos()
- (0.00, 0.00)
- >>> turtle.distance(30,40)
- 50.0
- >>> joe = Turtle()
- >>> joe.forward(77)
- >>> turtle.distance(joe)
- 77.0
-
-
-Settings for measurement
-------------------------
-
-.. function:: degrees(fullcircle=360.0)
-
- :param fullcircle: a number
-
- Set angle measurement units, i.e. set number of "degrees" for a full circle.
- Default value is 360 degrees.
-
- >>> turtle.left(90)
- >>> turtle.heading()
- 90
- >>> turtle.degrees(400.0) # angle measurement in gon
- >>> turtle.heading()
- 100
-
-
-.. function:: radians()
-
- Set the angle measurement units to radians. Equivalent to
- ``degrees(2*math.pi)``.
-
- >>> turtle.heading()
- 90
- >>> turtle.radians()
- >>> turtle.heading()
- 1.5707963267948966
-
-
-Pen control
------------
-
-Drawing state
-~~~~~~~~~~~~~
-
-.. function:: pendown()
- pd()
- down()
-
- Pull the pen down -- drawing when moving.
-
-
-.. function:: penup()
- pu()
- up()
-
- Pull the pen up -- no drawing when moving.
-
-
-.. function:: pensize(width=None)
- width(width=None)
-
- :param width: a positive number
-
- Set the line thickness to *width* or return it. If resizemode is set to
- "auto" and turtleshape is a polygon, that polygon is drawn with the same line
- thickness. If no argument is given, the current pensize is returned.
-
- >>> turtle.pensize()
- 1
- >>> turtle.pensize(10) # from here on lines of width 10 are drawn
-
-
-.. function:: pen(pen=None, **pendict)
-
- :param pen: a dictionary with some or all of the below listed keys
- :param pendict: one or more keyword-arguments with the below listed keys as keywords
-
- Return or set the pen's attributes in a "pen-dictionary" with the following
- key/value pairs:
-
- * "shown": True/False
- * "pendown": True/False
- * "pencolor": color-string or color-tuple
- * "fillcolor": color-string or color-tuple
- * "pensize": positive number
- * "speed": number in range 0..10
- * "resizemode": "auto" or "user" or "noresize"
- * "stretchfactor": (positive number, positive number)
- * "outline": positive number
- * "tilt": number
-
- This dicionary can be used as argument for a subsequent call to :func:`pen`
- to restore the former pen-state. Moreover one or more of these attributes
- can be provided as keyword-arguments. This can be used to set several pen
- attributes in one statement.
-
- >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
- >>> turtle.pen()
- {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
- 'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
- 'stretchfactor': (1,1), 'speed': 3}
- >>> penstate=turtle.pen()
- >>> turtle.color("yellow","")
- >>> turtle.penup()
- >>> turtle.pen()
- {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
- 'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
- 'stretchfactor': (1,1), 'speed': 3}
- >>> p.pen(penstate, fillcolor="green")
- >>> p.pen()
- {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
- 'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
- 'stretchfactor': (1,1), 'speed': 3}
-
-
-.. function:: isdown()
-
- Return ``True`` if pen is down, ``False`` if it's up.
-
- >>> turtle.penup()
- >>> turtle.isdown()
- False
- >>> turtle.pendown()
- >>> turtle.isdown()
- True
-
-
-Color control
-~~~~~~~~~~~~~
-
-.. function:: pencolor(*args)
-
- Return or set the pencolor.
-
- Four input formats are allowed:
-
- ``pencolor()``
- Return the current pencolor as color specification string, possibly in
- hex-number format (see example). May be used as input to another
- color/pencolor/fillcolor call.
-
- ``pencolor(colorstring)``
- Set pencolor to *colorstring*, which is a Tk color specification string,
- such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
-
- ``pencolor((r, g, b))``
- Set pencolor to the RGB color represented by the tuple of *r*, *g*, and
- *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
- colormode is either 1.0 or 255 (see :func:`colormode`).
-
- ``pencolor(r, g, b)``
- Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of
- *r*, *g*, and *b* must be in the range 0..colormode.
-
- If turtleshape is a polygon, the outline of that polygon is drawn with the
- newly set pencolor.
-
- >>> turtle.pencolor("brown")
- >>> tup = (0.2, 0.8, 0.55)
- >>> turtle.pencolor(tup)
- >>> turtle.pencolor()
- "#33cc8c"
-
-
-.. function:: fillcolor(*args)
-
- Return or set the fillcolor.
-
- Four input formats are allowed:
-
- ``fillcolor()``
- Return the current fillcolor as color specification string, possibly in
- hex-number format (see example). May be used as input to another
- color/pencolor/fillcolor call.
-
- ``fillcolor(colorstring)``
- Set fillcolor to *colorstring*, which is a Tk color specification string,
- such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
-
- ``fillcolor((r, g, b))``
- Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and
- *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
- colormode is either 1.0 or 255 (see :func:`colormode`).
-
- ``fillcolor(r, g, b)``
- Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of
- *r*, *g*, and *b* must be in the range 0..colormode.
-
- If turtleshape is a polygon, the interior of that polygon is drawn
- with the newly set fillcolor.
-
- >>> turtle.fillcolor("violet")
- >>> col = turtle.pencolor()
- >>> turtle.fillcolor(col)
- >>> turtle.fillcolor(0, .5, 0)
-
-
-.. function:: color(*args)
-
- Return or set pencolor and fillcolor.
-
- Several input formats are allowed. They use 0 to 3 arguments as
- follows:
-
- ``color()``
- Return the current pencolor and the current fillcolor as a pair of color
- specification strings as returned by :func:`pencolor` and
- :func:`fillcolor`.
-
- ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)``
- Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the
- given value.
-
- ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))``
- Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)``
- and analogously if the other input format is used.
-
- If turtleshape is a polygon, outline and interior of that polygon is drawn
- with the newly set colors.
-
- >>> turtle.color("red", "green")
- >>> turtle.color()
- ("red", "green")
- >>> colormode(255)
- >>> color((40, 80, 120), (160, 200, 240))
- >>> color()
- ("#285078", "#a0c8f0")
-
-
-See also: Screen method :func:`colormode`.
-
-
-Filling
-~~~~~~~
-
-.. function:: filling()
-
- Return fillstate (``True`` if filling, ``False`` else).
-
- >>> turtle.begin_fill()
- >>> if turtle.filling():
- ... turtle.pensize(5)
- else:
- ... turtle.pensize(3)
-
-
-.. function:: begin_fill()
-
- To be called just before drawing a shape to be filled.
-
- >>> turtle.color("black", "red")
- >>> turtle.begin_fill()
- >>> turtle.circle(60)
- >>> turtle.end_fill()
-
-
-.. function:: end_fill()
-
- Fill the shape drawn after the last call to :func:`begin_fill`.
-
-
-More drawing control
-~~~~~~~~~~~~~~~~~~~~
-
-.. function:: reset()
-
- Delete the turtle's drawings from the screen, re-center the turtle and set
- variables to the default values.
-
- >>> turtle.position()
- (0.00,-22.00)
- >>> turtle.heading()
- 100.0
- >>> turtle.reset()
- >>> turtle.position()
- (0.00,0.00)
- >>> turtle.heading()
- 0.0
-
-
-.. function:: clear()
-
- Delete the turtle's drawings from the screen. Do not move turtle. State and
- position of the turtle as well as drawings of other turtles are not affected.
-
-
-.. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
-
- :param arg: object to be written to the TurtleScreen
- :param move: True/False
- :param align: one of the strings "left", "center" or right"
- :param font: a triple (fontname, fontsize, fonttype)
-
- Write text - the string representation of *arg* - at the current turtle
- position according to *align* ("left", "center" or right") and with the given
- font. If *move* is True, the pen is moved to the bottom-right corner of the
- text. By default, *move* is False.
-
- >>> turtle.write("Home = ", True, align="center")
- >>> turtle.write((0,0), True)
-
-
-Turtle state
-------------
-
-Visibility
-~~~~~~~~~~
-
-.. function:: showturtle()
- st()
-
- Make the turtle visible.
-
- >>> turtle.hideturtle()
- >>> turtle.showturtle()
-
-
-.. function:: hideturtle()
- ht()
-
- Make the turtle invisible. It's a good idea to do this while you're in the
- middle of doing some complex drawing, because hiding the turtle speeds up the
- drawing observably.
-
- >>> turtle.hideturtle()
-
-
-.. function:: isvisible()
-
- Return True if the Turtle is shown, False if it's hidden.
-
- >>> turtle.hideturtle()
- >>> print turtle.isvisible():
- False
-
-
-Appearance
-~~~~~~~~~~
-
-.. function:: shape(name=None)
-
- :param name: a string which is a valid shapename
-
- Set turtle shape to shape with given *name* or, if name is not given, return
- name of current shape. Shape with *name* must exist in the TurtleScreen's
- shape dictionary. Initially there are the following polygon shapes: "arrow",
- "turtle", "circle", "square", "triangle", "classic". To learn about how to
- deal with shapes see Screen method :func:`register_shape`.
-
- >>> turtle.shape()
- "arrow"
- >>> turtle.shape("turtle")
- >>> turtle.shape()
- "turtle"
-
-
-.. function:: resizemode(rmode=None)
-
- :param rmode: one of the strings "auto", "user", "noresize"
-
- Set resizemode to one of the values: "auto", "user", "noresize". If *rmode*
- is not given, return current resizemode. Different resizemodes have the
- following effects:
-
- - "auto": adapts the appearance of the turtle corresponding to the value of pensize.
- - "user": adapts the appearance of the turtle according to the values of
- stretchfactor and outlinewidth (outline), which are set by
- :func:`shapesize`.
- - "noresize": no adaption of the turtle's appearance takes place.
-
- resizemode("user") is called by :func:`shapesize` when used with arguments.
-
- >>> turtle.resizemode("noresize")
- >>> turtle.resizemode()
- "noresize"
-
-
-.. function:: shapesize(stretch_wid=None, stretch_len=None, outline=None)
-
- :param stretch_wid: positive number
- :param stretch_len: positive number
- :param outline: positive number
-
- Return or set the pen's attributes x/y-stretchfactors and/or outline. Set
- resizemode to "user". If and only if resizemode is set to "user", the turtle
- will be displayed stretched according to its stretchfactors: *stretch_wid* is
- stretchfactor perpendicular to its orientation, *stretch_len* is
- stretchfactor in direction of its orientation, *outline* determines the width
- of the shapes's outline.
-
- >>> turtle.resizemode("user")
- >>> turtle.shapesize(5, 5, 12)
- >>> turtle.shapesize(outline=8)
-
-
-.. function:: tilt(angle)
-
- :param angle: a number
-
- Rotate the turtleshape by *angle* from its current tilt-angle, but do *not*
- change the turtle's heading (direction of movement).
-
- >>> turtle.shape("circle")
- >>> turtle.shapesize(5,2)
- >>> turtle.tilt(30)
- >>> turtle.fd(50)
- >>> turtle.tilt(30)
- >>> turtle.fd(50)
-
-
-.. function:: settiltangle(angle)
-
- :param angle: a number
-
- Rotate the turtleshape to point in the direction specified by *angle*,
- regardless of its current tilt-angle. *Do not* change the turtle's heading
- (direction of movement).
-
- >>> turtle.shape("circle")
- >>> turtle.shapesize(5,2)
- >>> turtle.settiltangle(45)
- >>> stamp()
- >>> turtle.fd(50)
- >>> turtle.settiltangle(-45)
- >>> stamp()
- >>> turtle.fd(50)
-
-
-.. function:: tiltangle()
-
- Return the current tilt-angle, i.e. the angle between the orientation of the
- turtleshape and the heading of the turtle (its direction of movement).
-
- >>> turtle.shape("circle")
- >>> turtle.shapesize(5,2)
- >>> turtle.tilt(45)
- >>> turtle.tiltangle()
- 45
-
-
-Using events
-------------
-
-.. function:: onclick(fun, btn=1, add=None)
-
- :param fun: a function with two arguments which will be called with the
- coordinates of the clicked point on the canvas
- :param num: number of the mouse-button, defaults to 1 (left mouse button)
- :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
- added, otherwise it will replace a former binding
-
- Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``,
- existing bindings are removed. Example for the anonymous turtle, i.e. the
- procedural way:
-
- >>> def turn(x, y):
- ... left(180)
- ...
- >>> onclick(turn) # Now clicking into the turtle will turn it.
- >>> onclick(None) # event-binding will be removed
-
-
-.. function:: onrelease(fun, btn=1, add=None)
-
- :param fun: a function with two arguments which will be called with the
- coordinates of the clicked point on the canvas
- :param num: number of the mouse-button, defaults to 1 (left mouse button)
- :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
- added, otherwise it will replace a former binding
-
- Bind *fun* to mouse-button-release events on this turtle. If *fun* is
- ``None``, existing bindings are removed.
-
- >>> class MyTurtle(Turtle):
- ... def glow(self,x,y):
- ... self.fillcolor("red")
- ... def unglow(self,x,y):
- ... self.fillcolor("")
- ...
- >>> turtle = MyTurtle()
- >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red,
- >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
-
-
-.. function:: ondrag(fun, btn=1, add=None)
-
- :param fun: a function with two arguments which will be called with the
- coordinates of the clicked point on the canvas
- :param num: number of the mouse-button, defaults to 1 (left mouse button)
- :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
- added, otherwise it will replace a former binding
-
- Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``,
- existing bindings are removed.
-
- Remark: Every sequence of mouse-move-events on a turtle is preceded by a
- mouse-click event on that turtle.
-
- >>> turtle.ondrag(turtle.goto)
- # Subsequently, clicking and dragging the Turtle will move it across
- # the screen thereby producing handdrawings (if pen is down).
-
-
-Special Turtle methods
-----------------------
-
-.. function:: begin_poly()
-
- Start recording the vertices of a polygon. Current turtle position is first
- vertex of polygon.
-
-
-.. function:: end_poly()
-
- Stop recording the vertices of a polygon. Current turtle position is last
- vertex of polygon. This will be connected with the first vertex.
-
-
-.. function:: get_poly()
-
- Return the last recorded polygon.
-
- >>> p = turtle.get_poly()
- >>> turtle.register_shape("myFavouriteShape", p)
-
-
-.. function:: clone()
-
- Create and return a clone of the turtle with same position, heading and
- turtle properties.
-
- >>> mick = Turtle()
- >>> joe = mick.clone()
-
-
-.. function:: getturtle()
-
- Return the Turtle object itself. Only reasonable use: as a function to
- return the "anonymous turtle":
-
- >>> pet = getturtle()
- >>> pet.fd(50)
- >>> pet
- <turtle.Turtle object at 0x01417350>
- >>> turtles()
- [<turtle.Turtle object at 0x01417350>]
-
-
-.. function:: getscreen()
-
- Return the :class:`TurtleScreen` object the turtle is drawing on.
- TurtleScreen methods can then be called for that object.
-
- >>> ts = turtle.getscreen()
- >>> ts
- <turtle.Screen object at 0x01417710>
- >>> ts.bgcolor("pink")
-
-
-.. function:: setundobuffer(size)
-
- :param size: an integer or ``None``
-
- Set or disable undobuffer. If *size* is an integer an empty undobuffer of
- given size is installed. *size* gives the maximum number of turtle actions
- that can be undone by the :func:`undo` method/function. If *size* is
- ``None``, the undobuffer is disabled.
-
- >>> turtle.setundobuffer(42)
-
-
-.. function:: undobufferentries()
-
- Return number of entries in the undobuffer.
-
- >>> while undobufferentries():
- ... undo()
-
-
-.. _compoundshapes:
-
-Excursus about the use of compound shapes
------------------------------------------
-
-To use compound turtle shapes, which consist of several polygons of different
-color, you must use the helper class :class:`Shape` explicitly as described
-below:
-
-1. Create an empty Shape object of type "compound".
-2. Add as many components to this object as desired, using the
- :meth:`addcomponent` method.
-
- For example:
-
- >>> s = Shape("compound")
- >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
- >>> s.addcomponent(poly1, "red", "blue")
- >>> poly2 = ((0,0),(10,-5),(-10,-5))
- >>> s.addcomponent(poly2, "blue", "red")
-
-3. Now add the Shape to the Screen's shapelist and use it:
-
- >>> register_shape("myshape", s)
- >>> shape("myshape")
-
-
-.. note::
-
- The :class:`Shape` class is used internally by the :func:`register_shape`
- method in different ways. The application programmer has to deal with the
- Shape class *only* when using compound shapes like shown above!
-
-
-Methods of TurtleScreen/Screen and corresponding functions
-==========================================================
-
-Most of the examples in this section refer to a TurtleScreen instance called
-``screen``.
-
-
-Window control
---------------
-
-.. function:: bgcolor(*args)
-
- :param args: a color string or three numbers in the range 0..colormode or a
- 3-tuple of such numbers
-
- Set or return background color of the TurtleScreen.
-
- >>> screen.bgcolor("orange")
- >>> screen.bgcolor()
- "orange"
- >>> screen.bgcolor(0.5,0,0.5)
- >>> screen.bgcolor()
- "#800080"
-
-
-.. function:: bgpic(picname=None)
-
- :param picname: a string, name of a gif-file or ``"nopic"``, or ``None``
-
- Set background image or return name of current backgroundimage. If *picname*
- is a filename, set the corresponding image as background. If *picname* is
- ``"nopic"``, delete background image, if present. If *picname* is ``None``,
- return the filename of the current backgroundimage.
-
- >>> screen.bgpic()
- "nopic"
- >>> screen.bgpic("landscape.gif")
- >>> screen.bgpic()
- "landscape.gif"
-
-
-.. function:: clear()
- clearscreen()
-
- Delete all drawings and all turtles from the TurtleScreen. Reset the now
- empty TurtleScreen to its initial state: white background, no background
- image, no event bindings and tracing on.
-
- .. note::
- This TurtleScreen method is available as a global function only under the
- name ``clearscreen``. The global function ``clear`` is another one
- derived from the Turtle method ``clear``.
-
-
-.. function:: reset()
- resetscreen()
-
- Reset all Turtles on the Screen to their initial state.
-
- .. note::
- This TurtleScreen method is available as a global function only under the
- name ``resetscreen``. The global function ``reset`` is another one
- derived from the Turtle method ``reset``.
-
-
-.. function:: screensize(canvwidth=None, canvheight=None, bg=None)
-
- :param canvwidth: positive integer, new width of canvas in pixels
- :param canvheight: positive integer, new height of canvas in pixels
- :param bg: colorstring or color-tupel, new background color
-
- If no arguments are given, return current (canvaswidth, canvasheight). Else
- resize the canvas the turtles are drawing on. Do not alter the drawing
- window. To observe hidden parts of the canvas, use the scrollbars. With this
- method, one can make visible those parts of a drawing which were outside the
- canvas before.
-
- >>> turtle.screensize(2000,1500)
- # e.g. to search for an erroneously escaped turtle ;-)
-
-
-.. function:: setworldcoordinates(llx, lly, urx, ury)
-
- :param llx: a number, x-coordinate of lower left corner of canvas
- :param lly: a number, y-coordinate of lower left corner of canvas
- :param urx: a number, x-coordinate of upper right corner of canvas
- :param ury: a number, y-coordinate of upper right corner of canvas
-
- Set up user-defined coordinate system and switch to mode "world" if
- necessary. This performs a ``screen.reset()``. If mode "world" is already
- active, all drawings are redrawn according to the new coordinates.
-
- **ATTENTION**: in user-defined coordinate systems angles may appear
- distorted.
-
- >>> screen.reset()
- >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
- >>> for _ in range(72):
- ... left(10)
- ...
- >>> for _ in range(8):
- ... left(45); fd(2) # a regular octagon
-
-
-Animation control
------------------
-
-.. function:: delay(delay=None)
-
- :param delay: positive integer
-
- Set or return the drawing *delay* in milliseconds. (This is approximately
- the time interval between two consecutive canvas updates.) The longer the
- drawing delay, the slower the animation.
-
- Optional argument:
-
- >>> screen.delay(15)
- >>> screen.delay()
- 15
-
-
-.. function:: tracer(n=None, delay=None)
-
- :param n: nonnegative integer
- :param delay: nonnegative integer
-
- Turn turtle animation on/off and set delay for update drawings. If *n* is
- given, only each n-th regular screen update is really performed. (Can be
- used to accelerate the drawing of complex graphics.) Second argument sets
- delay value (see :func:`delay`).
-
- >>> screen.tracer(8, 25)
- >>> dist = 2
- >>> for i in range(200):
- ... fd(dist)
- ... rt(90)
- ... dist += 2
-
-
-.. function:: update()
-
- Perform a TurtleScreen update. To be used when tracer is turned off.
-
-See also the RawTurtle/Turtle method :func:`speed`.
-
-
-Using screen events
--------------------
-
-.. function:: listen(xdummy=None, ydummy=None)
-
- Set focus on TurtleScreen (in order to collect key-events). Dummy arguments
- are provided in order to be able to pass :func:`listen` to the onclick method.
-
-
-.. function:: onkey(fun, key)
-
- :param fun: a function with no arguments or ``None``
- :param key: a string: key (e.g. "a") or key-symbol (e.g. "space")
-
- Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings
- are removed. Remark: in order to be able to register key-events, TurtleScreen
- must have the focus. (See method :func:`listen`.)
-
- >>> def f():
- ... fd(50)
- ... lt(60)
- ...
- >>> screen.onkey(f, "Up")
- >>> screen.listen()
-
-
-.. function:: onclick(fun, btn=1, add=None)
- onscreenclick(fun, btn=1, add=None)
-
- :param fun: a function with two arguments which will be called with the
- coordinates of the clicked point on the canvas
- :param num: number of the mouse-button, defaults to 1 (left mouse button)
- :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
- added, otherwise it will replace a former binding
-
- Bind *fun* to mouse-click events on this screen. If *fun* is ``None``,
- existing bindings are removed.
-
- Example for a TurtleScreen instance named ``screen`` and a Turtle instance
- named turtle:
-
- >>> screen.onclick(turtle.goto)
- # Subsequently clicking into the TurtleScreen will
- # make the turtle move to the clicked point.
- >>> screen.onclick(None) # remove event binding again
-
- .. note::
- This TurtleScreen method is available as a global function only under the
- name ``onscreenclick``. The global function ``onclick`` is another one
- derived from the Turtle method ``onclick``.
-
-
-.. function:: ontimer(fun, t=0)
-
- :param fun: a function with no arguments
- :param t: a number >= 0
-
- Install a timer that calls *fun* after *t* milliseconds.
-
- >>> running = True
- >>> def f():
- if running:
- fd(50)
- lt(60)
- screen.ontimer(f, 250)
- >>> f() ### makes the turtle marching around
- >>> running = False
-
-
-Settings and special methods
-----------------------------
-
-.. function:: mode(mode=None)
-
- :param mode: one of the strings "standard", "logo" or "world"
-
- Set turtle mode ("standard", "logo" or "world") and perform reset. If mode
- is not given, current mode is returned.
-
- Mode "standard" is compatible with old :mod:`turtle`. Mode "logo" is
- compatible with most Logo turtle graphics. Mode "world" uses user-defined
- "world coordinates". **Attention**: in this mode angles appear distorted if
- ``x/y`` unit-ratio doesn't equal 1.
-
- ============ ========================= ===================
- Mode Initial turtle heading positive angles
- ============ ========================= ===================
- "standard" to the right (east) counterclockwise
- "logo" upward (north) clockwise
- ============ ========================= ===================
-
- >>> mode("logo") # resets turtle heading to north
- >>> mode()
- "logo"
-
-
-.. function:: colormode(cmode=None)
-
- :param cmode: one of the values 1.0 or 255
-
- Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b*
- values of color triples have to be in the range 0..\ *cmode*.
-
- >>> screen.colormode()
- 1.0
- >>> screen.colormode(255)
- >>> turtle.pencolor(240,160,80)
-
-
-.. function:: getcanvas()
-
- Return the Canvas of this TurtleScreen. Useful for insiders who know what to
- do with a Tkinter Canvas.
-
- >>> cv = screen.getcanvas()
- >>> cv
- <turtle.ScrolledCanvas instance at 0x010742D8>
-
-
-.. function:: getshapes()
-
- Return a list of names of all currently available turtle shapes.
-
- >>> screen.getshapes()
- ["arrow", "blank", "circle", ..., "turtle"]
-
-
-.. function:: register_shape(name, shape=None)
- addshape(name, shape=None)
-
- There are three different ways to call this function:
-
- (1) *name* is the name of a gif-file and *shape* is ``None``: Install the
- corresponding image shape.
-
- .. note::
- Image shapes *do not* rotate when turning the turtle, so they do not
- display the heading of the turtle!
-
- (2) *name* is an arbitrary string and *shape* is a tuple of pairs of
- coordinates: Install the corresponding polygon shape.
-
- (3) *name* is an arbitrary string and shape is a (compound) :class:`Shape`
- object: Install the corresponding compound shape.
-
- Add a turtle shape to TurtleScreen's shapelist. Only thusly registered
- shapes can be used by issuing the command ``shape(shapename)``.
-
- >>> screen.register_shape("turtle.gif")
- >>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
-
-
-.. function:: turtles()
-
- Return the list of turtles on the screen.
-
- >>> for turtle in screen.turtles()
- ... turtle.color("red")
-
-
-.. function:: window_height()
-
- Return the height of the turtle window.
-
- >>> screen.window_height()
- 480
-
-
-.. function:: window_width()
-
- Return the width of the turtle window.
-
- >>> screen.window_width()
- 640
-
-
-.. _screenspecific:
-
-Methods specific to Screen, not inherited from TurtleScreen
------------------------------------------------------------
-
-.. function:: bye()
-
- Shut the turtlegraphics window.
-
-
-.. function:: exitonclick()
-
- Bind bye() method to mouse clicks on the Screen.
-
-
- If the value "using_IDLE" in the configuration dictionary is ``False``
- (default value), also enter mainloop. Remark: If IDLE with the ``-n`` switch
- (no subprocess) is used, this value should be set to ``True`` in
- :file:`turtle.cfg`. In this case IDLE's own mainloop is active also for the
- client script.
-
-
-.. function:: setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])
-
- Set the size and position of the main window. Default values of arguments
- are stored in the configuration dicionary and can be changed via a
- :file:`turtle.cfg` file.
-
- :param width: if an integer, a size in pixels, if a float, a fraction of the
- screen; default is 50% of screen
- :param height: if an integer, the height in pixels, if a float, a fraction of
- the screen; default is 75% of screen
- :param startx: if positive, starting position in pixels from the left
- edge of the screen, if negative from the right edge, if None,
- center window horizontally
- :param startx: if positive, starting position in pixels from the top
- edge of the screen, if negative from the bottom edge, if None,
- center window vertically
-
- >>> screen.setup (width=200, height=200, startx=0, starty=0)
- # sets window to 200x200 pixels, in upper left of screen
- >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
- # sets window to 75% of screen by 50% of screen and centers
-
-
-.. function:: title(titlestring)
-
- :param titlestring: a string that is shown in the titlebar of the turtle
- graphics window
-
- Set title of turtle window to *titlestring*.
-
- >>> screen.title("Welcome to the turtle zoo!")
-
-
-The public classes of the module :mod:`turtle`
-==============================================
-
-
-.. class:: RawTurtle(canvas)
- RawPen(canvas)
-
- :param canvas: a :class:`Tkinter.Canvas`, a :class:`ScrolledCanvas` or a
- :class:`TurtleScreen`
-
- Create a turtle. The turtle has all methods described above as "methods of
- Turtle/RawTurtle".
-
-
-.. class:: Turtle()
-
- Subclass of RawTurtle, has the same interface but draws on a default
- :class:`Screen` object created automatically when needed for the first time.
-
-
-.. class:: TurtleScreen(cv)
-
- :param cv: a :class:`Tkinter.Canvas`
-
- Provides screen oriented methods like :func:`setbg` etc. that are described
- above.
-
-.. class:: Screen()
-
- Subclass of TurtleScreen, with :ref:`four methods added <screenspecific>`.
-
-
-.. class:: ScrolledCavas(master)
-
- :param master: some Tkinter widget to contain the ScrolledCanvas, i.e.
- a Tkinter-canvas with scrollbars added
-
- Used by class Screen, which thus automatically provides a ScrolledCanvas as
- playground for the turtles.
-
-.. class:: Shape(type_, data)
-
- :param type\_: one of the strings "polygon", "image", "compound"
-
- Data structure modeling shapes. The pair ``(type_, data)`` must follow this
- specification:
-
-
- =========== ===========
- *type_* *data*
- =========== ===========
- "polygon" a polygon-tuple, i.e. a tuple of pairs of coordinates
- "image" an image (in this form only used internally!)
- "compound" ``None`` (a compund shape has to be constructed using the
- :meth:`addcomponent` method)
- =========== ===========
-
- .. method:: addcomponent(poly, fill, outline=None)
-
- :param poly: a polygon, i.e. a tuple of pairs of numbers
- :param fill: a color the *poly* will be filled with
- :param outline: a color for the poly's outline (if given)
-
- Example:
-
- >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
- >>> s = Shape("compound")
- >>> s.addcomponent(poly, "red", "blue")
- # .. add more components and then use register_shape()
-
- See :ref:`compoundshapes`.
-
-
-.. class:: Vec2D(x, y)
-
- A two-dimensional vector class, used as a helper class for implementing
- turtle graphics. May be useful for turtle graphics programs too. Derived
- from tuple, so a vector is a tuple!
-
- Provides (for *a*, *b* vectors, *k* number):
-
- * ``a + b`` vector addition
- * ``a - b`` vector subtraction
- * ``a * b`` inner product
- * ``k * a`` and ``a * k`` multiplication with scalar
- * ``abs(a)`` absolute value of a
- * ``a.rotate(angle)`` rotation
-
-
-Help and configuration
-======================
-
-How to use help
----------------
-
-The public methods of the Screen and Turtle classes are documented extensively
-via docstrings. So these can be used as online-help via the Python help
-facilities:
-
-- When using IDLE, tooltips show the signatures and first lines of the
- docstrings of typed in function-/method calls.
-
-- Calling :func:`help` on methods or functions displays the docstrings::
-
- >>> help(Screen.bgcolor)
- Help on method bgcolor in module turtle:
-
- bgcolor(self, *args) unbound turtle.Screen method
- Set or return backgroundcolor of the TurtleScreen.
-
- Arguments (if given): a color string or three numbers
- in the range 0..colormode or a 3-tuple of such numbers.
-
-
- >>> screen.bgcolor("orange")
- >>> screen.bgcolor()
- "orange"
- >>> screen.bgcolor(0.5,0,0.5)
- >>> screen.bgcolor()
- "#800080"
-
- >>> help(Turtle.penup)
- Help on method penup in module turtle:
-
- penup(self) unbound turtle.Turtle method
- Pull the pen up -- no drawing when moving.
-
- Aliases: penup | pu | up
-
- No argument
-
- >>> turtle.penup()
-
-- The docstrings of the functions which are derived from methods have a modified
- form::
-
- >>> help(bgcolor)
- Help on function bgcolor in module turtle:
-
- bgcolor(*args)
- Set or return backgroundcolor of the TurtleScreen.
-
- Arguments (if given): a color string or three numbers
- in the range 0..colormode or a 3-tuple of such numbers.
-
- Example::
-
- >>> bgcolor("orange")
- >>> bgcolor()
- "orange"
- >>> bgcolor(0.5,0,0.5)
- >>> bgcolor()
- "#800080"
-
- >>> help(penup)
- Help on function penup in module turtle:
-
- penup()
- Pull the pen up -- no drawing when moving.
-
- Aliases: penup | pu | up
-
- No argument
-
- Example:
- >>> penup()
-
-These modified docstrings are created automatically together with the function
-definitions that are derived from the methods at import time.
-
-
-Translation of docstrings into different languages
---------------------------------------------------
-
-There is a utility to create a dictionary the keys of which are the method names
-and the values of which are the docstrings of the public methods of the classes
-Screen and Turtle.
-
-.. function:: write_docstringdict(filename="turtle_docstringdict")
-
- :param filename: a string, used as filename
-
- Create and write docstring-dictionary to a Python script with the given
- filename. This function has to be called explicitly (it is not used by the
- turtle graphics classes). The docstring dictionary will be written to the
- Python script :file:`{filename}.py`. It is intended to serve as a template
- for translation of the docstrings into different languages.
-
-If you (or your students) want to use :mod:`turtle` with online help in your
-native language, you have to translate the docstrings and save the resulting
-file as e.g. :file:`turtle_docstringdict_german.py`.
-
-If you have an appropriate entry in your :file:`turtle.cfg` file this dictionary
-will be read in at import time and will replace the original English docstrings.
-
-At the time of this writing there are docstring dictionaries in German and in
-Italian. (Requests please to glingl at aon.at.)
-
-
-
-How to configure Screen and Turtles
------------------------------------
-
-The built-in default configuration mimics the appearance and behaviour of the
-old turtle module in order to retain best possible compatibility with it.
-
-If you want to use a different configuration which better reflects the features
-of this module or which better fits to your needs, e.g. for use in a classroom,
-you can prepare a configuration file ``turtle.cfg`` which will be read at import
-time and modify the configuration according to its settings.
-
-The built in configuration would correspond to the following turtle.cfg::
-
- width = 0.5
- height = 0.75
- leftright = None
- topbottom = None
- canvwidth = 400
- canvheight = 300
- mode = standard
- colormode = 1.0
- delay = 10
- undobuffersize = 1000
- shape = classic
- pencolor = black
- fillcolor = black
- resizemode = noresize
- visible = True
- language = english
- exampleturtle = turtle
- examplescreen = screen
- title = Python Turtle Graphics
- using_IDLE = False
-
-Short explanation of selected entries:
-
-- The first four lines correspond to the arguments of the :meth:`Screen.setup`
- method.
-- Line 5 and 6 correspond to the arguments of the method
- :meth:`Screen.screensize`.
-- *shape* can be any of the built-in shapes, e.g: arrow, turtle, etc. For more
- info try ``help(shape)``.
-- If you want to use no fillcolor (i.e. make the turtle transparent), you have
- to write ``fillcolor = ""`` (but all nonempty strings must not have quotes in
- the cfg-file).
-- If you want to reflect the turtle its state, you have to use ``resizemode =
- auto``.
-- If you set e.g. ``language = italian`` the docstringdict
- :file:`turtle_docstringdict_italian.py` will be loaded at import time (if
- present on the import path, e.g. in the same directory as :mod:`turtle`.
-- The entries *exampleturtle* and *examplescreen* define the names of these
- objects as they occur in the docstrings. The transformation of
- method-docstrings to function-docstrings will delete these names from the
- docstrings.
-- *using_IDLE*: Set this to ``True`` if you regularly work with IDLE and its -n
- switch ("no subprocess"). This will prevent :func:`exitonclick` to enter the
- mainloop.
-
-There can be a :file:`turtle.cfg` file in the directory where :mod:`turtle` is
-stored and an additional one in the current working directory. The latter will
-override the settings of the first one.
-
-The :file:`Demo/turtle` directory contains a :file:`turtle.cfg` file. You can
-study it as an example and see its effects when running the demos (preferably
-not from within the demo-viewer).
-
-
-Demo scripts
-============
-
-There is a set of demo scripts in the turtledemo directory located in the
-:file:`Demo/turtle` directory in the source distribution.
-
-It contains:
-
-- a set of 15 demo scripts demonstrating differet features of the new module
- :mod:`turtle`
-- a demo viewer :file:`turtleDemo.py` which can be used to view the sourcecode
- of the scripts and run them at the same time. 14 of the examples can be
- accessed via the Examples menu; all of them can also be run standalone.
-- The example :file:`turtledemo_two_canvases.py` demonstrates the simultaneous
- use of two canvases with the turtle module. Therefore it only can be run
- standalone.
-- There is a :file:`turtle.cfg` file in this directory, which also serves as an
- example for how to write and use such files.
-
-The demoscripts are:
-
-+----------------+------------------------------+-----------------------+
-| Name | Description | Features |
-+----------------+------------------------------+-----------------------+
-| bytedesign | complex classical | :func:`tracer`, delay,|
-| | turtlegraphics pattern | :func:`update` |
-+----------------+------------------------------+-----------------------+
-| chaos | graphs verhust dynamics, | world coordinates |
-| | proves that you must not | |
-| | trust computers' computations| |
-+----------------+------------------------------+-----------------------+
-| clock | analog clock showing time | turtles as clock's |
-| | of your computer | hands, ontimer |
-+----------------+------------------------------+-----------------------+
-| colormixer | experiment with r, g, b | :func:`ondrag` |
-+----------------+------------------------------+-----------------------+
-| fractalcurves | Hilbert & Koch curves | recursion |
-+----------------+------------------------------+-----------------------+
-| lindenmayer | ethnomathematics | L-System |
-| | (indian kolams) | |
-+----------------+------------------------------+-----------------------+
-| minimal_hanoi | Towers of Hanoi | Rectangular Turtles |
-| | | as Hanoi discs |
-| | | (shape, shapesize) |
-+----------------+------------------------------+-----------------------+
-| paint | super minimalistic | :func:`onclick` |
-| | drawing program | |
-+----------------+------------------------------+-----------------------+
-| peace | elementary | turtle: appearance |
-| | | and animation |
-+----------------+------------------------------+-----------------------+
-| penrose | aperiodic tiling with | :func:`stamp` |
-| | kites and darts | |
-+----------------+------------------------------+-----------------------+
-| planet_and_moon| simulation of | compound shapes, |
-| | gravitational system | :class:`Vec2D` |
-+----------------+------------------------------+-----------------------+
-| tree | a (graphical) breadth | :func:`clone` |
-| | first tree (using generators)| |
-+----------------+------------------------------+-----------------------+
-| wikipedia | a pattern from the wikipedia | :func:`clone`, |
-| | article on turtle graphics | :func:`undo` |
-+----------------+------------------------------+-----------------------+
-| yingyang | another elementary example | :func:`circle` |
-+----------------+------------------------------+-----------------------+
-
-Have fun!
-
-
-Changes since Python 2.6
-========================
-
-- The methods :meth:`Turtle.tracer`, :meth:`Turtle.window_width` and
- :meth:`Turtle.window_height` have been eliminated.
- Methods with these names and functionality are now available only
- as methods of :class:`Screen`. The functions derived from these remain
- available. (In fact already in Python 2.6 these methods were merely
- duplications of the corresponding
- :class:`TurtleScreen`/:class:`Screen`-methods.)
-
-- The method :meth:`Turtle.fill` has been eliminated.
- The behaviour of :meth:`begin_fill` and :meth:`end_fill`
- have changed slightly: now every filling-process must be completed with an
- ``end_fill()`` call.
-
-- A method :meth:`Turtle.filling` has been added. It returns a boolean
- value: ``True`` if a filling process is under way, ``False`` otherwise.
- This behaviour corresponds to a ``fill()`` call without arguments in
- Python 2.6
-

Copied: python/branches/py3k/Doc/library/turtle.rst (from r66533, /python/branches/py3k/Doc/library/tkinter.turtle.rst)
==============================================================================
--- /python/branches/py3k/Doc/library/tkinter.turtle.rst (original)
+++ python/branches/py3k/Doc/library/turtle.rst Sun Sep 21 09:50:52 2008
@@ -2,7 +2,7 @@
:mod:`turtle` --- Turtle graphics for Tk
========================================

-.. module:: tkinter.turtle
+.. module:: turtle
:synopsis: Turtle graphics for Tk
.. sectionauthor:: Gregor Lingl <gregor.lingl at aon.at>

@@ -1887,5 +1887,5 @@
- A method :meth:`Turtle.filling` has been added. It returns a boolean
value: ``True`` if a filling process is under way, ``False`` otherwise.
This behaviour corresponds to a ``fill()`` call without arguments in
- Python 2.6
+ Python 2.6.

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